Riven - Caves
Riven - Caves

Caves
During the development of Riven, I created numerous caves, tunnels, and pathways across all the islands of Riven. This selection showcases a range of work, which involved sculpting intricate details in ZBrush and optimizing assets for VR performance. Some caves were constructed using a modular rock kit, while others were fully sculpted with custom walls and areas in ZBrush, ensuring a balance between visual fidelity and performance efficiency. Beyond the technical challenge, a key visual challenge was capturing the natural aesthetics of caves while integrating the distinct influence of Gehn's rockwork tools and technology.

Riven 2024 was the second game I worked on with Cyan, revitalizing the sequel to Myst with modern visuals, enhanced sound, and interactive features for PC and VR. I collaborated with the Art Director and Art Lead to create immersive environments and props. These posts showcase only a selection of the work I contributed during the game’s development.

More artwork